#05 fantasypunk 2.0 - WIP


It turns out that I went straight into version 2.0 for this game because what was supposed to be just a set of minor, gradual changes to round it up became a deep and relevant transformation of the game.

I’ll take the time to describe things and maybe write about the changes in detail but in short:

  • a new “inventory system” called Baggage was added and it replaces both the previous inventory system, harm track and is kinda the core system for the game now;
  • several moves were changed, replaced updated or rewritten.

I’ll wrap the final missing bits later on and make further dev logs about it.

Also, I’m still wondering whether I should just publish both versions as separate entities because they are very different now.

Please leave a comment or feedback.

Files

fantasypunk 2.1 - WIP
External
Dec 01, 2021
fantasypunk 2.0 Character Keeper
External
Dec 01, 2021

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